Transcript Desk
Self-hosted transcription for videos, audio, and AI agents.
I am a curious person who is inspired by clever technology.
Recently, my interests have been in technology, artificial intelligence, and self improvement. My recent work has involved product engineering, infrastructure at scale, and reliability research.
On the side, I'm an enthusiast in consumer hardware, cars & automotive, and interface design. I was also an NCAA DIII swimmer at Caltech. 🏊♂️
Recently, my interests have been in technology, artificial intelligence, and self improvement.
I'm also an enthusiast in consumer hardware, cars & automotive, and interface design. I swim too! 🏊♂️
Feel free to reach me
Self-hosted transcription for videos, audio, and AI agents.
Keep macOS windows visible above other apps.
Conversational agents guided by finite state machines.
LLM agents debate market news to simulate stock trades.
A roguelike built from scratch in C and SDL.
A Harvard architecture CPU implemented in ABEL.
Built a self-hosted transcription app and MCP server for YouTube, Instagram, and audio/video uploads. Uses available subtitles or local Whisper/SenseVoice models, with a persistent job queue, transcript history, and TXT/SRT exports. Implemented with FastAPI and SQLite.
Built a native macOS menu-bar utility for keeping windows visible above other apps. Uses ScreenCaptureKit to create smooth, always-on-top live views, with keyboard shortcuts, support across Spaces, and automatic window restoration. Written in Swift.
Python package for creating conversational agents modeled using a Finite State Machine (FSM) powered by LLMs. Integrates with OpenAI API and provides an easy way to define states, transitions, and interactions.
Simulating short-term stock trading with real market news data. Hierarchical debate between dynamic/persona-based LLM agents, diversity-maximizing clustering, and explainable outputs for position, size, and confidence.
ROTMG-inspired roguelike game featuring intelligent enemies, rooms, complex attacks, and a scratch made UI and physics engine. Written entirely in C using only standard library functions and SDL (for graphics).
Fully implemented an 8-bit Harvard architecture CPU using Advanced Boolean Expression Language for EE/CS10 @ Caltech. Built 16-bit instruction register w/decoding logic + state machine for multi-cycle instructions.